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Old Dec 02, 2007, 09:00 PM // 21:00   #1
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Thumbs up Is this a good run build for warrior? if not, any suggestions?

I currently only have factions and Proph.

[skill]endure pain[/skill][skill]healing signet[/skill][skill]balanced stance[/skill][skill]"shields up!"[/skill][skill]purge conditions[/skill][skill]defensive stance[/skill][skill]sprint[/skill][skill]"charge!"[/skill] (but they have made a mistake with charge its actually 33% faster incase some didnt know XD)

Str - 12 + 1
Tac - 12 + 2

Any ways to improve would be great thanks.

Last edited by Pure Trex; Dec 02, 2007 at 09:17 PM // 21:17..
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Old Dec 02, 2007, 09:21 PM // 21:21   #2
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Depends on where you are running. Southern Shiverpeaks will need a hex removal skill, while the desert won't. Holy Veil and/or Smite Hex would be the best options for that.
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Old Dec 02, 2007, 09:38 PM // 21:38   #3
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Quote:
Originally Posted by MagmaRed
Depends on where you are running. Southern Shiverpeaks will need a hex removal skill, while the desert won't. Holy Veil and/or Smite Hex would be the best options for that.
So with a hex removal this build could run the shiver peaks? and would this be best? [skill]remove hex[/skill]
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Old Dec 02, 2007, 09:48 PM // 21:48   #4
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Holy Veil usually gets first preference, because once it's cast it's an instant removal, as well as doubling the cast time for the hex. Also, if it's recharged, you can recast it and drop it immediatly if need be.
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Old Dec 02, 2007, 10:27 PM // 22:27   #5
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Ive been using this:

[skill]Sprint[/skill][skill]Enraging Charge[/skill][skill]"You're All Alone!"[/skill][skill]Balanced Stance[/skill][skill]Healing Signet[/skill][skill]Remove Hex[/skill][skill]Endure Pain[/skill][skill]Signet Of Stamina[/skill]

Quote:
OQMSE5KPdFDLhduEAaJblBL
Signet of stamina whenever you enter an area, never attack.
Apply endure pain when your health gets near death
Healsig whenever safe.

Runs town to town easily in all campaigns, and can run the acension missions as well as infusion. Swap out remove hex, your all alone, and balanced stance depending on where you are.
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Old Dec 03, 2007, 12:13 AM // 00:13   #6
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Why use YAA? Monsters are typically in groups. He also said he only has Factions and Prophecies.
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Old Dec 03, 2007, 02:29 AM // 02:29   #7
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holy veil is nice too
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Old Dec 03, 2007, 03:18 AM // 03:18   #8
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Personally I find that [skill]Charging Strike[/skill] is the perfect running skill as you can keep the speed bost up indefinately.

With the addition of PvE skills in GW:EN you can add "I am Unstopable!" shout inplace of balanced stance. Add Eduring Harmony and basically you have a war that cant be crippled or knockdown and perm 33% speed bost.
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Old Dec 03, 2007, 03:20 AM // 03:20   #9
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He only has Prophecies and Factions
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Old Dec 03, 2007, 07:09 PM // 19:09   #10
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if you get crippled, you're toast. get a condition removal with a recharge time less than 20 seconds
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Old Dec 03, 2007, 08:45 PM // 20:45   #11
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I disagree, Usually on a warrior with such high physical resistance allows you to tank out any conditions with a few runes.
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Old Dec 03, 2007, 08:55 PM // 20:55   #12
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not with a bad lvl 20 spawn on your ass
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Old Dec 04, 2007, 10:03 PM // 22:03   #13
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Guys notice he only has proph and factions, NO NIGHTFALL.

back on the subject, as magma said it matters what ur running.

South shiverpeaks is http://www.pvxwiki.com/wiki/Build:W/...d_Forge_Runner
Change signet of stamina for shields up or purge conditions.
Desert run is same thing except smite hex is much better then remove hex.
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Old Dec 04, 2007, 11:10 PM // 23:10   #14
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Quote:
Originally Posted by majiger
Desert run is same thing except smite hex is much better then remove hex.
8 recharge > 12 recharge.
The damage from Smite is moot, Remove Hex has it beat.
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Old Dec 05, 2007, 08:49 AM // 08:49   #15
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well it used to be 1/4 sec cast but these days are over. its 1 sec now i think. which would still be better than 2 sec remove hex.

if you dont run lornar pass you will probably not need balanced stance much but i dont know any good replacement (without nightfall/GW EN)
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Old Dec 05, 2007, 09:30 AM // 09:30   #16
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It all depends where you want to run.

For Desert missions all you need is [skill]Sprint[/skill]. Add [skill]Charge[/skill] to keep running 24/7, but it's not even necessary.

To run Droknar's it's all another story, you need a dedicated build but much more than this you have to be experienced and skilled.

Anyway it would be something like (it's at least 1 year I don't do it, so I don't remember well)

[skill]Sprint[/skill] [skill]Balanced Stance[/skill] [skill]"Charge!"[/skill] [skill]Healing Signet[/skill] [skill]Endure Pain[/skill] [skill]Mend Condition[/skill] [skill]Holy Veil[/skill] [skill]Purge Conditions[/skill]

Last edited by Sandokap; Dec 05, 2007 at 09:32 AM // 09:32..
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Old Dec 05, 2007, 12:29 PM // 12:29   #17
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Mend Condition only works on other allies, so I doubt that skill was on ur skillbar :P
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Old Dec 05, 2007, 12:35 PM // 12:35   #18
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D'oh!

It was the other one...can't remember its name sigh...
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Old Dec 05, 2007, 04:52 PM // 16:52   #19
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Quote:
Originally Posted by Valeria
well it used to be 1/4 sec cast but these days are over. its 1 sec now i think. which would still be better than 2 sec remove hex.

if you dont run lornar pass you will probably not need balanced stance much but i dont know any good replacement (without nightfall/GW EN)
Remove hex is now a 1 second cast btw,.

~A Leprechaun~
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Old Dec 05, 2007, 05:01 PM // 17:01   #20
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Was this the skill you meant?

[skill]dismiss condition[/skill] or [skill]mend ailment[/skill]
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