Dec 02, 2007, 09:00 PM // 21:00
|
#1
|
Banned
Join Date: Oct 2007
Location: United Kingdom
Guild: MNM
Profession: W/E
|
Is this a good run build for warrior? if not, any suggestions?
I currently only have factions and Proph.
[skill]endure pain[/skill][skill]healing signet[/skill][skill]balanced stance[/skill][skill]"shields up!"[/skill][skill]purge conditions[/skill][skill]defensive stance[/skill][skill]sprint[/skill][skill]"charge!"[/skill] (but they have made a mistake with charge its actually 33% faster incase some didnt know XD)
Str - 12 + 1
Tac - 12 + 2
Any ways to improve would be great thanks.
Last edited by Pure Trex; Dec 02, 2007 at 09:17 PM // 21:17..
|
|
|
Dec 02, 2007, 09:21 PM // 21:21
|
#2
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
Depends on where you are running. Southern Shiverpeaks will need a hex removal skill, while the desert won't. Holy Veil and/or Smite Hex would be the best options for that.
|
|
|
Dec 02, 2007, 09:38 PM // 21:38
|
#3
|
Banned
Join Date: Oct 2007
Location: United Kingdom
Guild: MNM
Profession: W/E
|
Quote:
Originally Posted by MagmaRed
Depends on where you are running. Southern Shiverpeaks will need a hex removal skill, while the desert won't. Holy Veil and/or Smite Hex would be the best options for that.
|
So with a hex removal this build could run the shiver peaks? and would this be best? [skill]remove hex[/skill]
|
|
|
Dec 02, 2007, 09:48 PM // 21:48
|
#4
|
Administrator
|
Holy Veil usually gets first preference, because once it's cast it's an instant removal, as well as doubling the cast time for the hex. Also, if it's recharged, you can recast it and drop it immediatly if need be.
|
|
|
Dec 02, 2007, 10:27 PM // 22:27
|
#5
|
Banned
Join Date: Nov 2007
Profession: P/
|
Ive been using this:
[skill]Sprint[/skill][skill]Enraging Charge[/skill][skill]"You're All Alone!"[/skill][skill]Balanced Stance[/skill][skill]Healing Signet[/skill][skill]Remove Hex[/skill][skill]Endure Pain[/skill][skill]Signet Of Stamina[/skill]
Signet of stamina whenever you enter an area, never attack.
Apply endure pain when your health gets near death
Healsig whenever safe.
Runs town to town easily in all campaigns, and can run the acension missions as well as infusion. Swap out remove hex, your all alone, and balanced stance depending on where you are.
|
|
|
Dec 03, 2007, 12:13 AM // 00:13
|
#6
|
Desert Nomad
|
Why use YAA? Monsters are typically in groups. He also said he only has Factions and Prophecies.
|
|
|
Dec 03, 2007, 02:29 AM // 02:29
|
#7
|
Emo Goth Italics
|
holy veil is nice too
|
|
|
Dec 03, 2007, 03:18 AM // 03:18
|
#8
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Personally I find that [skill]Charging Strike[/skill] is the perfect running skill as you can keep the speed bost up indefinately.
With the addition of PvE skills in GW:EN you can add "I am Unstopable!" shout inplace of balanced stance. Add Eduring Harmony and basically you have a war that cant be crippled or knockdown and perm 33% speed bost.
|
|
|
Dec 03, 2007, 03:20 AM // 03:20
|
#9
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
He only has Prophecies and Factions
|
|
|
Dec 03, 2007, 07:09 PM // 19:09
|
#10
|
Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
|
if you get crippled, you're toast. get a condition removal with a recharge time less than 20 seconds
|
|
|
Dec 03, 2007, 08:45 PM // 20:45
|
#11
|
Banned
Join Date: Nov 2007
Profession: P/
|
I disagree, Usually on a warrior with such high physical resistance allows you to tank out any conditions with a few runes.
|
|
|
Dec 03, 2007, 08:55 PM // 20:55
|
#12
|
Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
|
not with a bad lvl 20 spawn on your ass
|
|
|
Dec 04, 2007, 10:03 PM // 22:03
|
#13
|
Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
|
Guys notice he only has proph and factions, NO NIGHTFALL.
back on the subject, as magma said it matters what ur running.
South shiverpeaks is http://www.pvxwiki.com/wiki/Build:W/...d_Forge_Runner
Change signet of stamina for shields up or purge conditions.
Desert run is same thing except smite hex is much better then remove hex.
|
|
|
Dec 04, 2007, 11:10 PM // 23:10
|
#14
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
Originally Posted by majiger
Desert run is same thing except smite hex is much better then remove hex.
|
8 recharge > 12 recharge.
The damage from Smite is moot, Remove Hex has it beat.
|
|
|
Dec 05, 2007, 08:49 AM // 08:49
|
#15
|
Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
|
well it used to be 1/4 sec cast but these days are over. its 1 sec now i think. which would still be better than 2 sec remove hex.
if you dont run lornar pass you will probably not need balanced stance much but i dont know any good replacement (without nightfall/GW EN)
|
|
|
Dec 05, 2007, 09:30 AM // 09:30
|
#16
|
Ascalonian Squire
|
It all depends where you want to run.
For Desert missions all you need is [skill]Sprint[/skill]. Add [skill]Charge[/skill] to keep running 24/7, but it's not even necessary.
To run Droknar's it's all another story, you need a dedicated build but much more than this you have to be experienced and skilled.
Anyway it would be something like (it's at least 1 year I don't do it, so I don't remember well)
[skill]Sprint[/skill] [skill]Balanced Stance[/skill] [skill]"Charge!"[/skill] [skill]Healing Signet[/skill] [skill]Endure Pain[/skill] [skill]Mend Condition[/skill] [skill]Holy Veil[/skill] [skill]Purge Conditions[/skill]
Last edited by Sandokap; Dec 05, 2007 at 09:32 AM // 09:32..
|
|
|
Dec 05, 2007, 12:29 PM // 12:29
|
#17
|
Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
|
Mend Condition only works on other allies, so I doubt that skill was on ur skillbar :P
|
|
|
Dec 05, 2007, 12:35 PM // 12:35
|
#18
|
Ascalonian Squire
|
D'oh!
It was the other one...can't remember its name sigh...
|
|
|
Dec 05, 2007, 04:52 PM // 16:52
|
#19
|
Desert Nomad
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Valeria
well it used to be 1/4 sec cast but these days are over. its 1 sec now i think. which would still be better than 2 sec remove hex.
if you dont run lornar pass you will probably not need balanced stance much but i dont know any good replacement (without nightfall/GW EN)
|
Remove hex is now a 1 second cast btw,.
~A Leprechaun~
|
|
|
Dec 05, 2007, 05:01 PM // 17:01
|
#20
|
Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
|
Was this the skill you meant?
[skill]dismiss condition[/skill] or [skill]mend ailment[/skill]
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:10 PM // 15:10.
|